This
week was a hectic week for me. Nonetheless, I was looking forward to attend the
Animation class. Today formed the basis of the entire course. I learned about
the basic concept of animation, types of animation and the hardwares and softwares that can be used for
animation.
The word
"animation" has been originated from the Latin word which means
‘bring to life’. Animation is a process to create illusion of movement in
film/movie from a combination of images. We can add motion to a static image to
enable more dynamic and live-like motions.
Keyframe
In media
production, a key frame or keyframe is a location on a
timeline which marks the beginning or end of a transition. It holds special
information that defines where a transition should start or stop. The
intermediate frames are interpolated over time between those definitions to
create the illusion of motion.
Tweening
"Tween"
is actually short for "in-between", and refers to the creation of
successive frames of animation between key frames. The process of generating
intermediate frames between two images to give the appearance that the first
image evolves smoothly into the second image.
Onion
Skinning
Onion
skinning is a term for a technique used in creating animated cartoons and
editing movies to see several frames at once. By doing so, the animator can
take decisions on how to create or change an image based on the previous image
in the sequence.
Frame by
frame
Frame by
frame animation is an animation technique to make a physically manipulated
object appear to move on its own.
Frame rate
Frame
rate is the measurement of the frequency (rate) at which an imaging device
produces unique consecutive images called frames. Frame rate is most often
expressed in frames per second (fps). In Flash, the most common frame rate is
24 frames per second. For television and media production, 24-30 frames per
second can be used.
Types of animation
1. Traditional animationTraditional animation, sometimes referred to as cel animation, is one of the older forms of animation, in it the animator draws every frame to create the animation sequence. Just like they used to do in the old days of Disney. If you’ve ever had one of those flip-books when you were a kid, you’ll know what I mean. Sequential drawings screened quickly one after another create the illusion of movement. In traditional animation, animators draw images on a transparent piece of paper fitted on a peg using a coloured pencil, one frame at the time. Animators usually test animations with very rough drawings to see how many frames they would need for the action to work. The animation process of traditional animation can be lengthy and costly. Once the clean-up and the in-between drawings are complete, the production would move on to photographing each individual frame. Today, though, traditional animation can be done on a computer using a tablet, and does not requite actual photography of individual frames.
2. 2D Vector-based animationThis style has become very popular in the last decade due to the accessibility of the technology and the growth of online video. Flash is cheap and easy to use, as are other vector-based animation programs.2D animation is the term often used when referring to traditional hand-drawn animation, but it can also refer to computer vector animations that adopts the techniques of traditional animation.Vector-based animations, meaning computer generated 2D animations, uses the exact same techniques as traditional animation, but benefits from the lack of physical objects needed to make traditional 2D animations, as well as the ability to use computer interpolation to same time.
3. 3D computer animation3D animation works in a completely different way than traditional animation. They both require an understanding of the same principles of movement and composition, but the technical skill set is very different for each task. while traditional animation requires you to be an amazing draftsman, computer animation doesn’t. 3D animation is more similar to playing with puppets rather than drawing.3D animation, also referred to as CGI, or just CG, is made by generating images using computers. That series of images are the frames of an animated shot. The animation techniques of 3D animation has a lot of similarities with stop-motion animation, as they both deal with animating and posing models, and still conforms to the frame-by-frame approach of 2D animation, but it is a lot more controllable since it’s in a digital work-space. Instead of drawn or constructed with clay, characters in 3D animation are digitally modelled in the program, and then fitted with a ‘skeleton’ that allows animators to move the models. Animation is done by posing the models on certain key frames, after which the computer will calculate and perform an interpolation between those frames to create movement. When the modelling and/or animation is complete, the computer will render each frame individually, which can be very time-consuming, depending on the quality of the images and the quantity of polygons in the scene. A 3D animator will spend most of their time looking at curves that represent the movement of different body parts over time. Another big difference with 3D animation is that unlike traditional animation, the character’s body parts are always present and should be taken to consideration.
4. Motion graphics
While still considered a form of animation, motion
graphics is quite different from the other types of animation. Unlike the other
types on our list it is not character or story driven. It’s the art of
creatively moving graphic elements or texts, usually for commercial or
promotional purposes. Think animated logos, explainer videos, app
commercials, television promos or even film opening titles. The skills for
motion graphics don’t necessarily translate to the other types of animation,
since they don’t require knowledge of body mechanics or acting, but they do
have some attributes in common such as understanding good composition and the
all the important camera motion. The process of creating Motion Graphics
depends on the programs used, since video editing softwares often have
different UI or settings, but the idea is the same. Motion Graphics usually
involves animating images, texts or video clips using key framing that are
tweened to make a smooth motion between frames.
5. Stop motion (Claymation, cut-outs)
Stop motion is done by taking a photo of an object,
and then moving it just a little bit and taking another photo. The process is
repeated and when the photos are played back one after another they give the
illusion of movement. This is similar to traditional animation but it uses real
life materials instead of drawings.
Stop-Motion animation can be referred to any
animation that uses objects that are photographed in a sequence to create the
illusion of movement. The process of stop-motion animation is very long,
as each object has to be carefully moved inch by inch, while it’s being
photographed every frame, to create a fluid sequence of animation.
Here are the different types of stop-motion
animation:
Claymation
One of the most popular stop-motion form is
Claymation. Working with clay or play-doh characters that can easily be
manipulated for animation. Advanced claymation (such as The Neverhood or
Armikrog) uses metal skeletons on which the clay is then molded for more sturdy
rigs.
Puppets
Some animators use regular Puppets instead of clay
ones, usually also built with some sort of skeleton rig. The faces of the
characters can be replaced based on the expression, or controlled within the
rig.
Cut-Out
Another popular form of stop-motion is cut-out.
Using construction paper or cardboard characters and placing them on paper while
shooting the animation from above (that’s how South Park was made before they
switched to computers). The cardboard is then moved a little each frame to
create the illusion of movement.
Silhouette
Similar to cutout animation, silhouette animation
uses cardboard or some kind of flat material, but the objects are all black and
the shot is depicted with silhouettes only. This is one of the oldest forms of
stop motion and is rarely used today.
Action Figures / Lego
Some use action figures or lego characters for
animation. This genre is very popular on YouTube with
many channels dedicated to creating funny skits with Lego characters.
Robot Chicken is a great example of that. They use famous action figures to
make fun of pop culture.
Pixelation
Pixelation is a form of stop motion that uses real
people and real environments to create unreal videos. It uses the stop motion
method of taking a still photo, moving things around, and then taking another
photo, but the subject matter is usually real people instead of puppets.
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